Update: Introduction to Modeling in blender

Over the time we have been working with blender my understanding of how 3D modeling works has expanded greatly. All I learned has been too much to elaborate in the full depth it deserves in these usual short post, so I’ll try and keep it brief. Beyond just adding objects, I learned the importance of modifiers on modeling. These change the very base of what you are making dramatically. I have also become proficient in an array of tools to manipulate polygons to achieve the shapes I want. Still, I am not finished, but I have made a head, neck and body for the robot we are building for this lesson.

Bouncing Ball

We took a quick break from the lesson in a book. During this lesson we practiced applying the principle of Squash and Stretch in Animate CC by using keyframes. We inserted keyframes before distorting the ball to ensure the warp effects only the intended frames rather than the whole timeline.

This was the first ball.


And this was the second.

Animate CC lesson 2

This lesson had us make a logo for an imaginary coffee shop. Rather than an animated GIF like the last lesson, this lesson was a static image. The purpose of this lesson was to familiarize ourselves with the various shape building tools of animate CC. This was an interesting assignment because while I still used the material provided in the book I as well found other ways within the program to replicate similar effects.

Intro to Animate CC

As of January 8th, my animation class has been studying the Animate CC classroom in a book to understand the program. The first lesson was to familiarize ourselves with the timeline, the library, and the properties panel of the program, all fundamental components. Through this we did a small one hour mini project to make a short GIF.

This would be the short GIF project. There was a lot of quality loss while exporting the file type. Personal improvement is needed there.

Rotoscope Overview

Over the past month I worked with another aspiring animator Victor Diaz to make a small rotoscope animation.

Our first step was to record a video to draw on. We made a short 15 second clip. After condensing it to the manageable size of 8 frames per second, we could begin work.

After this would come the longest step that would take about 28 hours to finish. During this part Victor and I would split the video up between ourselves, draw an outline on the parent video frame by frame, and color it.

Finally, we put the pieces together into one video and uploaded it. Rotoscoping was an interesting process. It was very time consuming for a return of only about 15 seconds, but nonetheless was a good experience to have.

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